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Softonic rating:
Excellent:9/10
License:
Free (GPL)
Added:
October 26, 2007
Publisher:
Steelskies
File size:
556 KB
Downloads:
1,871
Cyril Roger

“Customizable iTunes visualizer”

by Cyril Roger

Let's face it: the visualizer is not iTunes's strong point. But on comes this little piece of open source software, GasLight, to finally give Apple's music player the visualizer that we all expect. GasLight is not only highly customizable, it's also simply beautiful (check the glow effect). We were really impressed by the range of colors, movements and shapes that it produced. Furthermore the application is simple to set up and works right inside your iTunes, syncing its movements and effects with the music you're playing.

You'll be able to adjust almost everything in terms of colors, shades, shadows, movements and transitions. GasLight also includes a useful autopilot function to let everything run by itself. One thing to look for is not running to many applications at the same time as GasLight as it can use up a bit of memory at times. Overall though, an excellent addition to your iTunes and one of the best visualizers for Mac, if not the best.

GasLight is an impressive and highly customizable visualizer for iTunes.

Languages:

English

OS requirements for GasLight:

  • OS: Mac OS X

Minimum requirements:

  • Video: Geforce FX or Radeon 9600+ MB
  • Mac OS X 10.3.9 or later
  • Apple iTunes
Pros
  • Highly customizable
  • Awesome effects
  • Autopilot function
Cons
  • Can take up some memory
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22 of 41 users liked it (54%)

GasLight Softonic Rating: 9Featured program

Softonic gives special recognition to software of exceptionally high quality. More information

From the publisher of GasLight

GasLight is a highly customizable iTunes visualizer. Nothing groundbreaking – it’s essentially yet another frequency spectrum analyzer. You can use a whole lot of graphical tricks.

It’s written in a mutant hybrid of Cocoa and Carbon, and uses OpenGL for the graphics work. It currently uses fragment shaders for the nifty glow effects – which are only supported on the Radeon 9600-9800 and the GeforceFX. It will still run on other cards though – it’s just that the glow effects won’t be quite as refined…

Extensive use of PBuffers means that OS X Panther/Tiger is required – don’t even bother trying to run it on anything before that.

And no, this won’t run on the Windows version. I use a bunch of Apple specific OpenGL extensions, and the windowing code and configuration options are heavily tied to Mac code. I don’t have any plans to port this in the near future.

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